These settings control everything from how many particles there are, how fast the particles move, how they look in the viewer, and much more. We'll learn most of the frequently used settings for our particle emitters and we'll see how adjusting them affects the way that our particles enter our scene. This chapter explains the basis for all particle simulations in X-Particles: the Emitter object. We'll start off with an overview that explains why the X-Particles plugin is such a excellent tool for Cinema 4D and then we'll see what's in store for the remaining lessons.
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Near the end of the video, you'll be able to breeze through more complex lessons that will show you how to combine each of the different tools in X-Particles for use in more sophisticated 'combination projects,' and you'll also incorporate advanced features like dynamics and fluids.ĬmiVFX представляет серию совершенно новых уроков по X-Particles. Next, you'll work your way up to more advanced techniques, using things like modifiers along with question and action setups. You'll start at the beginning with basic concepts about cornerstone tools in X-Particles like emitters, skinners, sprites, and generators. In this training series, designer Michael Szabo will guide you through 10 chapters and 4 hours of X-Particle lessons, highlighting all the essential aspects of X-Particles that you'll need to know. X-Particles unlocks a brand new world of potential in Cinema 4D for creating particle setups like snow, rain, dust, fluids, and abstract design concepts like bursts, streaks, tracers, and more. Embrace X-Particles, the new standard for particle simulations from Insydium LTD. Say goodbye to Cinema 4D's 'bare-bones' particle options and tricky Thinking Particles setup. This plugin is quickly becoming an indispensable tool for avid Cinema 4D users.
The newer versions eat up too much of my time.Описание: cmiVFX presents an all-new training series on X-Particles, a powerful particle simulation plugin for Cinema 4D. The Scale modifier can now scale the particle radius as an alternative to scaling geometry. In the Rotator modifier, actions can be triggered when a particle reaches escape velocity. New trigger mode added to the emitter and Change Emitter action. New controls added to the Rotator modifier to allow accel/decel of angular velocity.
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New connection mode – ‘Cluster’- in the Trail object.Īdded ability to turn off Sprite or Generator object generated geometry in the editor and back on to render, speeding up scene caching.Īdded ability to trigger actions from the Change Group modifier when the particle group is changed.Īdded ring emission mode to the circle emitter.Īdded multishader compatibility to the Sprite object.Īdded a gradient to distribute particle groups in the emitter. In the Freeze action, a Freeze modifier can now be turned on or off for any particle, as with other actions controlling modifiers.Īdded ability to turn off drawing the emitter shape in the editor.Īdded ability to emit from polygon object edges.Īdded new ‘Sub-Folder’ object and a button to create one to all folder nulls.
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